정보
Overte is an open source virtual worlds and social VR software which enables you to create and share virtual worlds as virtual reality (VR) and desktop experiences. You can create and host your own virtual world, explore other worlds, meet and connect with other users, attend or host live VR events, and much more.
오버트 소프트웨어는 다음과 같은 주요 기능을 제공합니다:
협업 월드 제작 및 편집
바디 트래킹을 포함한 VR 지원
단일 월드에서 최대 500명의 사용자를 수용가능한 확장성
게임, 인터랙터블, UI 요소 및 사용자 지정 애플리케이션을 생성할 수 있는 JavaScript 스크립팅
지연 시간이 짧은 고품질 공간 오디오
불릿 물리 엔진을 통한 강력한 물리 효과
허용된 Apache 2.0 라이선스에 따라 완전 오픈 소스 제공
중앙 권한이 없습니다. 집에서 직접 서버를 운영할 수 있습니다.
사용자 계정 필요 없음
민주적인 비영리 단체에 의해 지원됨
매트릭스 스페이스에 참여하려면 overte:overte.org 🔗 에 접속하세요. 저희 매트릭스 스페이스는 또한 디스코드🔗 에 연결됩니다.
뉴스
2024-04-16 NLnet grant extended again!
We've obtained another extension to the NLnet grant, with the following additional items:
Maintenance
Fix warnings and allow turning on warnings-as-errors (https://github.com/overte-org/overte/issues/930)
Clean up Application.cpp so it's not 10,000 lines (https://github.com/overte-org/overte/issues/931)
fix setting joint data by name (https://github.com/overte-org/overte/issues/613)
Replace the old wearables system with avatar entities to deduplicate code. (https://github.com/overte-org/overte/issues/932)
Text entities
Our text entities need some love. They are clunky, and most importantly they use a custom format that isn't documented anywhere; Meaning that we cannot add new fonts, which is especially bad because the current fonts only support ASCII character.
clip to edges instead of completely disappearing (https://github.com/overte-org/overte/issues/583)
Switch to a standard font format (https://github.com/overte-org/overte/issues/126)
Graphics improvements II
Add ambient light color (https://github.com/overte-org/overte/issues/6)
Loading MToon materials directly from glTF (https://github.com/overte-org/overte/issues/933)
Optional camera clipping (https://github.com/overte-org/overte/issues/618)
Custom shader fallback (https://github.com/overte-org/overte/issues/640): One fallback for if a shader fails to load/compile and one for if a user has procedural shaders disabled
Exposing more graphics settings (tone-mapping, bloom, procedural shaders, AO) (https://github.com/overte-org/overte/issues/740, https://github.com/overte-org/overte/issues/741, https://github.com/overte-org/overte/issues/14)
add tone-mapping and Ambient Occlusion properties to Zone entities (https://github.com/overte-org/overte/issues/934)
Miscellaneous improvements II
Add VR laser smoothing which will especially help people with shaky hands (https://github.com/overte-org/overte/issues/883)
Increase loading priority of avatar entities (https://github.com/overte-org/overte/issues/834)
Add option to not have an avatar show until its entities are loaded (https://github.com/overte-org/overte/issues/834)
Improve current loading priority system (https://github.com/overte-org/overte/issues/834)
Add a property to influence load priority of entities (https://github.com/overte-org/overte/issues/834)
2024-04-02 NLnet grant extended!
We've obtained an extension to the NLnet grant, with the following additional items:
Linux FHS Support
The Linux Filesystem Hierarchy standard defines the proper file layout for an application. This work would involve adopting it, and adding some nice improvements as well.
This will:
Make packaging easier and allow inclusion in distributions.
Make SELinux easier.
Allow easy instancing out of the box.
Make Mac packaging easier.
Tasks:
Domain server/assignment client implementation (https://github.com/overte-org/overte/issues/903)
Interface implementation (https://github.com/overte-org/overte/issues/904)
LDAP Support
LDAP is a common authentication mechanism, widely supported in organizations. Active Directory is compatible as well.
This will help Overte integrate much better into corporate and university structures. They could use their own internal system to control authentication. We'd save the need to write that code ourselves, which is of little interest and has been done better by other projects.
Tasks:
Basic support in domain web UI to allow multiple users to authenticate. (https://github.com/overte-org/overte/issues/905)
Basic support as an alternative to directory server: user accounts, domain directory. (https://github.com/overte-org/overte/issues/906)
Full alternative to directory server. Support user relationships, data storage, profile metadata. (https://github.com/overte-org/overte/issues/907)
IPv6 Support
IPv6 adoption is reaching quite good levels as of late, and is especially important in environments that are hurting for IPv4 addresses such as corporate, universities, cloud and large deployments. Some providers already are charging extra for IPv4 addresses, so supporting IPv6 helps making hosting domains cheaper.
Tasks:
Basic support in domain web UI. (https://github.com/overte-org/overte/issues/908)
Support for fetching assets over IPv6 in interface. (https://github.com/overte-org/overte/issues/909)
Support for domains running on IPv6. (https://github.com/overte-org/overte/issues/910)
SELinux
SELinux is a security system that allows sandboxing applications and daemons.
SELinux would sandbox the domain server and optionally the interface, to ensure that any exploits can't affect the rest of the system. For instance, a domain exploit could still break the domain, but couldn't use the server to attack other computers or expose the user's private data.
Tasks:
Confine domain-server. (https://github.com/overte-org/overte/issues/911)
Confine assignment clients. (https://github.com/overte-org/overte/issues/912)
Attempt supporting multiple instances with isolation. (https://github.com/overte-org/overte/issues/913)
Isolate multiple Overte servers on the same machine from each other. (https://github.com/overte-org/overte/issues/914)
Confine interface. (https://github.com/overte-org/overte/issues/915)
Canvas texture
This would implement a new concept of a software defined canvas texture. Scripts can draw on it, and clients receive updates.
This has a huge potential range of useful functionality:
Software defined textures
Script-generated nametags, banners, status displays, etc.
Screen sharing without any external dependencies
Whiteboard
Synchronized web entity
Server-side rendered web entity. This would help with the Quest implementation.
Tasks:
Basic implementation. Texture object, simple operations like painting pixels and blocks. (https://github.com/overte-org/overte/issues/916)
Proper canvas API. Support for fonts, graphics primitives like rectangles, circles, curves, etc. (https://github.com/overte-org/overte/issues/917)
Screen sharing (https://github.com/overte-org/overte/issues/918)
Synchronized web surface. (https://github.com/overte-org/overte/issues/919)
2024-02-24 We've obtained an NLnet grant!
The NLnet Foundation is an organization that supports many amazing Open Source projects, and we're elated to announce that we've also made the list!
As part of the agreement, we commit to keeping users and developers up to date with the progress made on these items at least every two months. For that, we'll keep track of it during our usual Saturday development meetings, and use tags, projects and other functionality on Github to make it easy for anyone interested to follow the progress.
Project plan
The funding will be used to pay developers that will work on the areas listed below. There exists the possibility of more work being agreed between us and NLnet.
The agreed on deadline for completion is February 17, 2025.
Some of the work has already started and can be seen on GitHub: https://github.com/overte-org/overte
Audio Overhaul
Move audio zones to zone properties (https://github.com/overte-org/overte/issues/69)
Add audio entities (https://github.com/overte-org/overte/issues/69)
Miscelaneous Improvements
Add a wantsKeyboardFocus property for web entities (https://github.com/overte-org/overte/issues/6)
Add interpolation on model animations (https://github.com/overte-org/overte/issues/317)
Graphics Improvements
Fix shadow culling on back-faces (https://github.com/overte-org/overte/issues/547)
Allow opaque particles (https://github.com/overte-org/overte/issues/776#issuecomment-1868203856)
Finish overhaulting TAA with velocity buffer (https://github.com/overte-org/overte/pull/501)
Add support for GPU particles
Vulkan
We're currently using OpenGL for 3D rendering. But unfortunately it's fallen out of favor in the last years, and some platforms like Mac are even deprecating it completely. AMD pays very little attention to it, and driver bugs are a frequent annoyance.
Vulkan will provide a much more modern, performant and supported renderer, and should fix our Mac support woes.
Wireframe rendering
Forward renderer (for low end hardware)
Deferred renderer (fully featured)
Optimization
Frame transfer to VR plugin
Build system improvements
This will make work on Overte more pleasant and make it easier to build. This is important for making maintenance easier and making life easier for future contributors.
Switching to Conan
Updating documentation
Improving build process
Thanks
NLnet, for giving us this great opportunity.
Julian Groß, for negotiating this agreement.
Sam Gondelman, Karol Suprynowicz and AnotherFoxGuy for taking on the work.
The Overte community, for making this possible.
2023-04-01 새 웹사이트
이전 11ty 기반 웹 사이트는 유지 관리가 되지 않았고 아무도 편집 방법을 몰랐기 때문에 수년 동안 주요 문서에 사용해 온 것과 동일한 시스템인 Sphinx를 사용하여 완전히 새로운 웹 사이트를 만들었습니다. 또한 Weblate를 사용하여 웹사이트를 다양한 언어로 번역할 수 있게 되었습니다.
이 웹사이트나 오버트의 다른 부분을 번역하는 데 도움을 주고 싶으시다면 weblate.overte.org 🔗 로 이동하세요.