關於
Overte is an open source virtual worlds and social VR software which enables you to create and share virtual worlds as virtual reality (VR) and desktop experiences. You can create and host your own virtual world, explore other worlds, meet and connect with other users, attend or host live VR events, and much more.
Overte 軟體主要提供以下幾種功能:
世界創造和編輯的共同協作
支援 VR,包含身體追蹤
一個世界最高可以容納 500 位使用者
用 JavaScript 編寫腳本,可以製作遊戲、互動、UI 介面或其他的應用
高音質且低延遲的環繞音效
Bullet 物理引擎提供的強力物理演算
完全開放原始碼並採用寬容的 Apache 2.0 授權
非中心化。在自己家也可以架設伺服器
不需要使用者帳號
由民主的非營利團體提供支援
透過 overte:overte.org 🔗 加入我們的 Matrix 空間。我們的 Matrix 空間也會同步到 Discord 🔗。
新聞
2024-04-02 NLnet grant extended!
We've obtained an extension to the NLnet grant, with the following additional items:
Linux FHS Support
The Linux Filesystem Hierarchy standard defines the proper file layout for an application. This work would involve adopting it, and adding some nice improvements as well.
This will:
Make packaging easier and allow inclusion in distributions.
Make SELinux easier.
Allow easy instancing out of the box.
Make Mac packaging easier.
Tasks:
Domain server/assignment client implementation (https://github.com/overte-org/overte/issues/903)
Interface implementation (https://github.com/overte-org/overte/issues/904)
LDAP Support
LDAP is a common authentication mechanism, widely supported in organizations. Active Directory is compatible as well.
This will help Overte integrate much better into corporate and university structures. They could use their own internal system to control authentication. We'd save the need to write that code ourselves, which is of little interest and has been done better by other projects.
Tasks:
Basic support in domain web UI to allow multiple users to authenticate. (https://github.com/overte-org/overte/issues/905)
Basic support as an alternative to directory server: user accounts, domain directory. (https://github.com/overte-org/overte/issues/906)
Full alternative to directory server. Support user relationships, data storage, profile metadata. (https://github.com/overte-org/overte/issues/907)
IPv6 Support
IPv6 adoption is reaching quite good levels as of late, and is especially important in environments that are hurting for IPv4 addresses such as corporate, universities, cloud and large deployments. Some providers already are charging extra for IPv4 addresses, so supporting IPv6 helps making hosting domains cheaper.
Tasks:
Basic support in domain web UI. (https://github.com/overte-org/overte/issues/908)
Support for fetching assets over IPv6 in interface. (https://github.com/overte-org/overte/issues/909)
Support for domains running on IPv6. (https://github.com/overte-org/overte/issues/910)
SELinux
SELinux is a security system that allows sandboxing applications and daemons.
SELinux would sandbox the domain server and optionally the interface, to ensure that any exploits can't affect the rest of the system. For instance, a domain exploit could still break the domain, but couldn't use the server to attack other computers or expose the user's private data.
Tasks:
Confine domain-server. (https://github.com/overte-org/overte/issues/911)
Confine assignment clients. (https://github.com/overte-org/overte/issues/912)
Attempt supporting multiple instances with isolation. (https://github.com/overte-org/overte/issues/913)
Isolate multiple Overte servers on the same machine from each other. (https://github.com/overte-org/overte/issues/914)
Confine interface. (https://github.com/overte-org/overte/issues/915)
Canvas texture
This would implement a new concept of a software defined canvas texture. Scripts can draw on it, and clients receive updates.
This has a huge potential range of useful functionality:
Software defined textures
Script-generated nametags, banners, status displays, etc.
Screen sharing without any external dependencies
Whiteboard
Synchronized web entity
Server-side rendered web entity. This would help with the Quest implementation.
Tasks:
Basic implementation. Texture object, simple operations like painting pixels and blocks. (https://github.com/overte-org/overte/issues/916)
Proper canvas API. Support for fonts, graphics primitives like rectangles, circles, curves, etc. (https://github.com/overte-org/overte/issues/917)
Screen sharing (https://github.com/overte-org/overte/issues/918)
Synchronized web surface. (https://github.com/overte-org/overte/issues/919)
2024-02-24 We've obtained an NLnet grant!
The NLnet Foundation is an organization that supports many amazing Open Source projects, and we're elated to announce that we've also made the list!
As part of the agreement, we commit to keeping users and developers up to date with the progress made on these items at least every two months. For that, we'll keep track of it during our usual Saturday development meetings, and use tags, projects and other functionality on Github to make it easy for anyone interested to follow the progress.
Project plan
The funding will be used to pay developers that will work on the areas listed below. There exists the possibility of more work being agreed between us and NLnet.
The agreed on deadline for completion is February 17, 2025.
Some of the work has already started and can be seen on GitHub: https://github.com/overte-org/overte
Audio Overhaul
Move audio zones to zone properties (https://github.com/overte-org/overte/issues/69)
Add audio entities (https://github.com/overte-org/overte/issues/69)
Miscelaneous Improvements
Add a wantsKeyboardFocus property for web entities (https://github.com/overte-org/overte/issues/6)
Add interpolation on model animations (https://github.com/overte-org/overte/issues/317)
Graphics Improvements
Fix shadow culling on back-faces (https://github.com/overte-org/overte/issues/547)
Allow opaque particles (https://github.com/overte-org/overte/issues/776#issuecomment-1868203856)
Finish overhaulting TAA with velocity buffer (https://github.com/overte-org/overte/pull/501)
Add support for GPU particles
Vulkan
We're currently using OpenGL for 3D rendering. But unfortunately it's fallen out of favor in the last years, and some platforms like Mac are even deprecating it completely. AMD pays very little attention to it, and driver bugs are a frequent annoyance.
Vulkan will provide a much more modern, performant and supported renderer, and should fix our Mac support woes.
Wireframe rendering
Forward renderer (for low end hardware)
Deferred renderer (fully featured)
Optimization
Frame transfer to VR plugin
Build system improvements
This will make work on Overte more pleasant and make it easier to build. This is important for making maintenance easier and making life easier for future contributors.
Switching to Conan
Updating documentation
Improving build process
Thanks
NLnet, for giving us this great opportunity.
Julian Groß, for negotiating this agreement.
Sam Gondelman, Karol Suprynowicz and AnotherFoxGuy for taking on the work.
The Overte community, for making this possible.
2023-04-01 新網站
由於我們基於 11ty 的舊網站已無法維護且沒人知道該如何編輯,我們使用 Sphinx 建立了一個全新的網站,和我們使用多年的說明文件使用同個系統。這個系統可以幫助我們更好的維護網站,例如用 Weblate 系統翻譯成多國語言。
如果有興趣翻譯 Overte 的網站或其他部分,請參考 weblate.overte.org 🔗。